Tuesday, October 10. 2006Sideshow's Disappearance
Due to Transportation, Fatigue, and Health issues, Sideshow will not be making it tonight.
Sunday, October 8. 2006so.
Dear Joey and Aaron,
I know this is kind of nuts, but I was wondering if I could trade you days for dinner (meaning I would provide dinner this coming Tuesday and you guys would have the 17). I have some stuff I wanna use and I dont want it to go bad. Friday, October 6. 2006
Haven't we all thought of this at ... Posted by Ancient of Days
in D&D at
18:45
Comment (1) Trackbacks (0) Haven't we all thought of this at one time or another?
Worshipping a dark and hugry god isn't always the best of ideas.
Wednesday, August 2. 2006Maxwell Alone
Max woke and smacked his lips. He wasn't sure how long he'd been alone in this cavern, but this was the third time he'd had to lay down and get some sleep because the exhaustion was threatening to overwhelm him. He stood up and looked around the cavern where he'd spent the past few...well, may as well call them "days" and "nights", he supposed.
Continue reading "Maxwell Alone"
Tuesday, August 1. 2006Ooops .
I almost forgot. Tomorrow night is my friend Syhalla's birthday party at her favorite restaurant and I promised I'd go...I think it means a lot to her so I can't back out now. I feel really bad that I forgot to tell you guys last week when I planned to or earlier than this, but don't count on me being there for DnD. Y'all can play without me; Daboo can play Bella when she's called on. I'm sorry!
Friday, July 21. 2006Burials (final)
Max felt panic creeping into his throat. All he could see was water, and his chest was beginning to ache. He picked the direction that seemed to be "up", and swam with all his strength, mentally going over the mantra "Just keep swimming, just keep swimming..."
Just as the red at the edges of his vision began to cloud his eyes, he saw light, and then he was out, gasping for everything he was worth, filling his lungs with sweet air. He paddled towards the edge of the lake, despair filling him as he realized this was not the way he'd come in -- there was no sign of the rest of his party. Max was alone. Squaring his shoulders, Max began to head deeper into the cave, confident that Kitya would find him. She'd always found him before, no reason to think this time would be any different. An unearthly scream echoed through the cave as the water elemental's bond faded from the world. Urfengar quickly glanced over each of his companions, assessing their health. No one looked to be on the verge of death, so he took a long pull on his hip flask and sat on his haunches, looking around the room. "What's our next move?" the half-elven wizardess Azreal asked him quietly. "I dinnae ken. We cannae stay here, but it's obvious we're not wanted down below." Nalathisor stepped from the shadows, murmuring "And since when has that stopped us?" He glanced respectfully at Azreal. "How are you doing on spells?" "I've more than enough destruction left in me to bring this cave down around our ears." she grinned wickedly. "I'd really appreciate it if you'd hold off on that until we're done with the task we've come to perform." called Kitya as she climbed out of the underwater lake. Azreal looked at Urfengar and rolled her eyes, mouthing "Druids." Urfengar grinned and took another swig of ale. Suddenly, he glanced around. Something was missing...suddenly, it struck him. "Anyone seen the halfling?" Kitya looked stricken as she realized: Max was gone. She scrambled back into the water, searching frantically for any sign of Max. Urfengar joined her while Nalathisor and Azreal focused their search deeper into the cavern, listening and watching for any signs of life. "He was just here, Urf. Where could he have gone?" "It'll be all right, lass. We'll find him. We'll nae stop looking into we do." Urfengar made his way along the cave wall that edged the lake. Suddenly, he stopped. "Elf! C'mere!" he called out, beckoning. Nalathisor waded out into the lake until he stood beside Urfengar, stopping in the same spot with a strange look on his face. "What is it?" Kitya called out. Urfengar shook his head and held up his hand, signaling for quiet. "Do ye feel that?" he asked Nalathisor quietly. Nalathisor closed his eyes, training his senses on the world around him. "A shift...a change. Something here is not quite what it seems." "Aye. The stone be not whole here." Nalathisor opened his eyes and looked at Urfengar. "An underwater passage? There!" he cried, pointing where a cloud of silt was billowing up from underneath the water. "And by the look of that mess, something just passed through it." Urfengar began to chuckle and looked over at Kitya. "Ye' re brother, he's one blessed halfling. He's genna be fine. Seems he went and found hisself another way in." As Urfengar explained what they had found, Kitya visibly relaxed. "Well, we have to go after him." "Nae, lass. Me bones can feel the earth here, and theren't any a us can fit down that hole. We'll go around this way a bit an' see if we cannae find him." Kitya looked displeased, but motioned the dwarf forward. They wearily began to travel deeper into the cave complex. Azreal hung back with Nalathisor. "Strange...I seem to recall enjoying the quiet before I knew Maxwell, but now it just seems..." She looked at Nalathisor and shrugged helplessly. Nalathisor opened his mouth to reply, but his face froze in mid-sentence, filling with horror. He spun and flung his hand out, crying "Urf-!" But it was too late. With a loud 'snap', a piece of the ceiling collapsed between the two pair of adventurers: Kitya and Urfengar on one side, Nalathisor and Azreal on the other. "Dark Lady take me, I should have been checking for TRAPS!" Kitya dove clear of the falling debris, slamming into Urfengar and knocking the wind out of herself. As the ceiling continued to collapse upon them, Urfengar scrambled to get out of the way, while Kitya shifted her form into that of a small cave lizard, dodging swiftly from spot to spot. Clear of the worst of the falling stone, Urfengar began to mumble something about "weight tolerances" and "b'zugda hiara rogues" and "fulcrum". "Move yerself back, lass. If there's somethin' I know well, it be digging. Bracing himself, he began to shift one of the large boulders, then stopped, looking at lizard-Kitya with a far-away, confused expression. "Do ye hear that?" And she did. Shifting back into human form, she nodded. "Chanting. But I can't seem to make out the spell...something about dirt...mud? Something about mud." As she finished speaking, the stones that had just collapsed behind them began to shift, and then to melt inwards, turning to thick, soft mud. As the cave-in slowly began to dissipate, it revealed a sheepish looking Nalathisor standing next to Azreal, whose eyes were closed in meditation. Kitya looked at Urfengar and grinned. "'Stone to mud'," she translated. As the two groups looked each other over, Nalathisor moved to the front of the group. "Perhaps I should...err...watch for traps?" Urfengar simply arched on eyebrow at him, then scooped the clinging mud from his hair and beard. "Aye, lad." he added sardonically, taking another pull on his ale flask. "Aye." As the moved deeper into the cave, Nalathisor showed them where it was safe to step, describing the traps as he found them. "It looks as though this chamber was supposed to collapse on both sides, and then begin to fill with water, presumably drowning anyone stuck between the two cave-ins." Several more hours passed with the group moving cautiously deeper into the cave. "It be gettin' dark above ground." the dwarf mentioned, after some time. "Perhaps we'd best be resting for the night. Dunnae worry, lass. Aren't a one-a us has forgotten the wee one." Kitya tried to smile at him as she laid out her bed roll and began almost immediately to pretend as if she were asleep. Urfengar looked at Nalathisor and, almost in unison, they shrugged. "Go ahead, friend." said Azreal to Urfengar. "I will lie awake for this portion of the watch, and wake the elf when the hours have grown full. I need to think." Urfengar nodded his understanding, then laid down, thinking about what spells he could ask his god to grant him come morning to help them find their lost friend. Monday, July 17. 2006Burials
Here's a first draft of the first post in my promise to complete our campaign via story. I'm posting it in this rough form because I want as much feedback as possible from everyone on how I'm portraying their characters. If I get to the end and you're unhappy with how your character came out, it is henceforth YOUR OWN FAULT. Follow me below the fold for the first chapter: Burials.
[Ed. note: I have already included feedback from Radar] Continue reading "Burials" Tuesday, July 11. 2006
Now that the campaign is going again Posted by The Mad Giggler
in D&D at
16:39
Comments (0) Trackbacks (0) Now that the campaign is going again
Or at least, it should be getting back on its feet tomorrow, I bring you
dum, dum, DUM The Player's Handbook 2 http://www.wizards.com/default.asp?x=products/dndacc/953747200 Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits Here's a better preview: http://www.wizards.com/default.asp?x=dnd/iw/20060504a Tuesday, May 23. 2006Wren. Grub. Tomorrow.
That is all.
Tuesday, April 11. 2006I have some bad news.
So I tried to post this exact same thing this morning but I guess it didn't work. Or something. Anyway, I misread my night class schedule, and it seems that even though I thought I didn't have school tomorrow night, I do. And Thursday, as well. And I'm supposed to bring dinner tomorrow night so I don't know what to do. I need someone to tell me what to do.
Tuesday, December 13. 2005D&D Food in 2 Weeks
On the 21st it is my time to do Food for D&D. However I will be in Illinois on official business of the Secret Service (How many times does someone get to write that in their life) so will need to someone to cover and I'll get it the time after that.
Wednesday, November 2. 2005Change of Venue
In light of R. A. Salvatore being across the street from the office at 7 p.m. tomorrow, I'm voting to hold D&D here. Daboo and I are in charge of the food, so we'll figure out how to handle that.
UPDATE Daboo has extracted a vow from me that I will make sure each and everyone of you know that we will be eating (EATING) at the office (inter-net-solutions office downtown) at six o'clock (6:00 P.M.) tonight. Please leave a comment if you have read this. Tuesday, October 4. 2005that was simultaneously one of the best Dune references and one of the worst puns I have ever heard.
Okay, wait, WHO thought it would be a good idea to game tonight? And who was it that convinced me to agree to gaming tonight? Because, as it turns out, I have therapy at five, which means I won't be able to set out until six, which means I won't get there until seven (due to traffic). And also, how in the world did I forget that it's House night? And Bones, to a lesser extent? House night!
Wednesday, September 28. 2005Llan: Sword and Song
So, a while back Johnny Elbows commented that he was having trouble following our D&D entries. I told him that I'd work on fleshing them out a little, so they'd be easier to follow in a more traditional format. And Sword and Song is the result. It's only our first little two-day campaign, and I took some liberties. Daboo convinced me that some of you might also enjoy it, so feel free to download it from that link. It's nine pages long, so I won't post the whole thing here in the forums. I am, however, narcissistic enough to post the first few paragraphs ;)
My mother always taught me to honor Heironeous. The god of honor, chivalry, and valor would always provide for us, she told me. I guess it was her way of providing a father figure for me. The local priest of Heironeous was a nice enough fellow in his way, but I just couldn't bring myself to conform to all the codes and laws that Heironeous expected of his true followers. Don't get me wrong, I loved my mother dearly and faithfully attended the weekly services of her god, but I yearned for something greater than working my way up the church's heirarchy. I used to dream about a man I thought was my father. He was a bit of a trickster, liked to pull pranks and do illusory magic shows just for me. When I asked my mother about it, she said that my father was nothing like that. He was a righteous warrior, armed to the teeth for the fight against evil. And that's about all she'd tell me. I knew he was an elf, for obvious reasons, but I could never reconcile the dreams with the reality my mother insisted upon. I suppose that's why I sought training from the bards that occasionally passed through Hillydale. Their life appealed to me, mostly because they all seemed to have a bit of the prankster in them. I especially liked it when an elven bard would stop in town. The townsfolk never really said much about my unique heritage, but having someone else with pointy ears around made me feel a little safer I guess. The other children in Hillydale never really singled me out more than anybody else, but it was always clear that I didn't quite belong. Taking all this into account, I suppose it was only natural that I took the first opportunity to leave town as a bardic apprentice. As I traveled with my mentor, learning in song all the lore he knew, I looked for clues of my father in every town and city we entered. After several years of this, I eventually found the man. . .elf that sired me. I sent him a note requesting a meeting in Newkeep, but I withheld the true reason for our meeting - and my true identity. Tuesday, September 27. 2005Max's Journal continuedSo where was I? Urm...well, anyway, we were chasing some Bad Guys through this cave when alluva sudden the cave wasn't really a cave very much anymore and on the other side of it a portal to (yet) another dimension was waiting for us. It was terrible. It was all glowy and tingly and made the most horrific whooshing noise. The place we ended up is really, really weird. All sorts of animals I've never seen are wandering around, getting ridden by halflings and goblins. They're sort of like...really big lizards mated with cows. Or something. Weird. I've encluded some sketches in the back, just in case I ever forget what they looked like or in case no one believes me when we get back home. So, yeah, the halflings - they were riding what they called 'claw-foots'. Not the most original of names. It's like calling a bull 'horn-head'. I mean, these things are so much more than the clawed feet. I got to ride one so I know! All the halfling sort of live in this nomadic tribe. They call themselves the Plainsfolk. They don't even have original first names - for example, this really nice girl that's helping us out named Cora. Cora. Yeah. She's, oh man, she's something else. I mean, I like her a lot, and she's really charming, but she seems to have taken some kind of fancy to me. And I just don't have the heart to tell her I'm already married. Plus, she's so young and all. Even if we were to come to some kind of...agreement, I could never ask her to leave everything she's ever known to come and live on my world (assuming we figure out how to get back). And there ain't no way in any of the nine hells that I'm staying here. Nuh-uh. I like my taverns and libraries and market places, thankyouverymuch. There are other people here, too. I've mentioned the goblins. They ride on winged lizard hybrids. They don't pose much of a problem, or anything, but we've gotta slog our way through them to see if they have this key. I guess I haven't mentioned the keys. They're not really keys, that would go in a lock, they're like pieces to a puzzle box. One of 'em is a gear, we got that from the Cave of the Great Taurano near the gnomes. (the gnomes seem to have some kind of 'advanced' culture - they at least had working labs and a tavern of sorts. And they call themselves gnomes, so, you know, three steps ahead of the halflings.) I kind of felt bad killing the Great Taurano because we had to kill him and his wife and his baby. Which is really sad. But after he tried swallowing Jackle whole, I didn't mind so much. I think Rath got swallowed for a minute, too, but I don't really remember. I was really worried about getting Jackle back alive. Now we think that the goblins (or 'Flyers' as Cora calls them) have another key, which has us up to two out of three. So I guess we're making progress. I hate it here. |
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