Tuesday, September 6. 2011
First Officer's Log: Mission Briefing Posted by Ancient of Days
in Group Activities at
20:06
Comment (1) Trackbacks (0) First Officer's Log: Mission Briefing
Union Ship Valiant
First Officer's Log Shortly after we completed our training missions, and as we were leaving spacedock, the Captain suffered a blow to the head that seems to have brought his mental capacity to that of a young child - he sits at the Engineering station and plays an ancient Earth game called "Pac-Man". Unfortunately, after our recent conflict with the Protectorate, the Union is desperately short of ships and we are needed immediately at the New Earth border, so I have taken command of the ship. Our mission is three-fold. We are to rendezvous with the Seaward, who is carrying some documents that contain evidence against the New Earth dictator Chancellor Alexander, proving that he has been selling Protectorate energy crystals to their mortal enemies, the Annowai. After obtaining these documents, we are to meet with a fleet of Protectorate ships and transfer the documents to them, so they can take action against the Chancellor. Once the Protectorate has been advised of the mis-deeds of their New Earth puppet, we are to head to New Earth itself and evacuate the Union embassy there. Our contacts have informed us that nearly 1,000 aliens have taken refuge inside the embassy there; so far, we don't believe that the New Earth Secret Police know they're there. Before we arrive at New Earth, the Ambassador and I have to have a serious coversation about how many lives we're going to try and save, and the level of risk that is acceptable. Fortunately, most of my crew appear to be very capable. My only real concern, other than the Captain, is the Scanners Officer. I'm not sure he completely passed his training cycle. End log. Wednesday, July 6. 2011
Homestarmy's Greatest Hits Posted by Ancient of Days
in Group Activities at
10:24
Comment (1) Trackbacks (0) Homestarmy's Greatest Hits
I'm unabashedly trying to shame you all into writing stuff again. Remember how much fun the meta-game with the same theme turned out to be?
Do more of that. Tuesday, January 25. 2011
The Greatest Day of the Year Posted by Sideshow
in Group Activities at
01:04
Comments (0) Trackbacks (0) The Greatest Day of the Year
Well the two teams who will participate in this year's Super Bowl have now been determined, and unlike last season, all of us have already felt the crushing disappointment of our team's season ending.
I propose we all enjoy the destruction of another fan bases hopes and dreams together, as we will be throwing a Super Bowl party at Bubba's. Please come and enjoy as one team's fans enjoy the ultimate feeling in sports, and more so as the 31st fan base of the year is buried under soul crushing disappointment. I believe the game starts at 4. Some food items that have already been announced are Chili, Stromboli's, and Lasagna. So please come and enjoy. I'll also send out some invites via The Facebook. And though it isn't required, if you'd like to bring something, you may. Friday, January 21. 2011The hand of fate
The D&D group I regularly attend is in the process of starting a new campaign. In doing so we decided to switch things up a little by adding a new (to us) "Fate" system. I've really enjoyed this as it has allowed me to give my character an in-depth background. My last real character was a lot of fun to play, but his back story came from the jokes and collaborative meta-gaming as to how he had all of his quirks. We are currently playing an enjoyable L5R game. However I find myself being unable to put my self into the world or my character. Part of it is that I don't know the back story and as this is only a space filler game have no intention of learning it. To a lesser degree is the fact that I made my character bad on purpose as I plan on doing a lot of TrekWest5 when we get around to Babylon 5. That way he isn't an essential part of the party and nobody suffers when he disappears. I guess the bottom line is that he isn't "real" to me. I have a large email chain going on with my group as we discuss our characters and their respective backgrounds. We all come from the same village which means that any large scale event in our lives probably effected everyone on some level. As an example one of the couples in our group have chosen to play sibling . Part of their back story includes the death of the rest of their family in a fire which consumed the family home. Because of that we have to figure out how that changed them (one now has hysterical blindness) as well as how it changed the village. I was wondering what you guys think about this kind of gaming. Is this something that will keep us playing through the slower parts of a long campaign or is it a big build up for nothing?
Friday, June 25. 2010
The Company of the White Panther: ... Posted by Ancient of Days
in D&D at
19:48
Comments (0) Trackbacks (0) The Company of the White Panther: The End
After you rush to the railing to peer down at the mangled bodies of Mina and Myna, you begin to notice a soft glow and a faint ringing tone coming from somewhere behind you. You turn and see the familiar metallic orb rising from the throne that lies near the center of the dias. As it gets higher in the air, the tone and the light grow brighter, until you have to look away.
When the light dims a bit, and the tone fades, you turn to find the sphere, now about 50' in the air, projecting the now-familiar image of Myrna sitting as though on the throne, his head bowed in sorrow. "Ah, heroes," the magical projection sighs, looking up at you. "You don't know what you've done here." He stands, and begins to pace back and forth before the throne. As he draws in the air with his hands magical, glowing constructs appear to visualize the narrative he tells. "Thousands of years ago, there were five great adventuring companies that vied against one another to be the greatest heroes in the land - the Company of the White Panther, the Jade Vipers, the Order of the Falcon, the Crimson Wolf Brigade, and the Black Sun. Mina and I founded the Company of the White Panther and collected to us many of the strongest, bravest, and most clever adventurers in the Realms." "The race to become the greatest adventuring company led each of us into some of the most dangerous keeps, ancient manses, and terrifying ruins the Realms had to offer. It was the Black Sun that first stumbled upon the thing that would doom us all - the Portal of Varian." "I don't know where the portal came from, or really who named it, but I do know this: when Valdryn - the found of the Black Sun, and perhaps the greatest warrior I ever knew - opened it, the forces of Hell came screaming out of it descend upon the Realms in a wave of death and destruction that nearly could not be stopped." He stops pacing, and turns to face you. "The entire company of Black Sun was destroyed in that first wave, and it took the combined might of the remaining four adventuring groups to turn back the tide and seal the portal again. Realizing it was our own lust for power and glory that had brought the world to this state, each company agreed to commit themselves to protecting the portal forever more." "We set up a sort barrier between the world and the portal, anchored on each of its four sides by one of the companies. For centuries, I held the High Seat," he gestures at the throne. "I tired of the task, and of the burden of leading the descdants of those who followed us here, so I turned the task over to my beloved, Mina." He pauses for a long while, a looks sadly towards the railing where she and Myna had plunged to their deaths. Finally, he looks back to you. "The Portal is vulnerable now. I no longer know how to directly contact the other companies, but I will seek them out. *YOU* will have to accept the burden of protecting the world from this terrible evil. Keep the Orb, and do not let it fall into the wrong hands - I will use it to contact you when I know how you can proceed to take over guardianship of the Portal's paths. Good luck, heroes, and may Eha guide your steps." Monday, March 29. 2010Reports From the Field
Author's Note: Written from the perspective of one of the characters in my TSG group.
It is odd how the most mundane occurrence can be made extraordinary. Especially when undertaken with the colorful collection of characters comprising my current company. (Oh what a lovely alliteration!) My master assured me this would be a routine journey to acquire some ritual scrolls made available for purchase by a scholar in Winterhaven. Yet here I am, delving into the dank dungeon affectionately designated as Shadowfell Keep. (Another!) All of the activities that we have undertaken seem routine adventures on the surface. Nothing a standard guild couldn't handle. Take for instance the rat-infested ruins of the Keep's southeast corner. My first instinct was to unleash mystical energies in a blast strong enough to clear a safe path through. Standard procedure for adventuring types. But not for this group, no. The first thought for the rest of the group was, "Can we tame one of these giant rodents?" So, of course, several attempt to make friendly acquaintance with the local rodentia. And to my surprise, one actually seems to take a liking to Oskar, our, uh, dwarven ranger. I was mystified by his reaction to success. Instead of having his new ally aid us in ridding this place of evil, he guts the foul thing open. Oh, there was just blood everywhere and all he can say is, "I hate rats. Disgusting." So we clear our path through and discover a chamber off by itself, and thinking we might find some interesting treasure, we explore. Unfortunately, what we find inside is a massive, jiggling ochre jelly. My first thought? Horrifying. My second thought? Let's leave before it decides to jiggle over to eat us. Joben's first thought? Hit it with his sword. That goes predictably wrong and of course as we sensibly began to flee, the murderous gelatin has decided we're worth the effort of a chase. So around the dungeon we go, only instead of, oh I don't know, going somewhere it can't follow us, our fearless troop heads right into a dead end filed with Kruthiks - the worst sort of giant insect to encounter whilst fleeing a large jelly. We miraculously survive both the jelly and the insectoids, then head back towards the less decaying parts of the Keep. Near the entrance we discover a foul-smelling half-orc who wants to join our merry band. Do we ask for some sort of credentials or a display of brawn or brains to determine his worthiness? No. We have a dance-off. Continue reading "Reports From the Field" Thursday, March 11. 2010To tide you over
Since we won't be having D&D this Friday, I'm posting this video I found from Wizards of the Coast:
Thursday, February 18. 2010Thursday, October 8. 2009Thwart Us And Die #4
Episode four may be downloaded here, but only for the brave of heart. Our heroes encounter new foes and learn of new threats against the land. But more importantly, can they select a tabard to go with their new adventuring company charter?
Monday, September 14. 2009D&D Session 3 (It Rhymes)
Will Master Whisper find his mother's killer? Will Silver the Enchantress recover her memories? Will Bronwynn wreak the vengeance she so desperately seeks? Will Undetermined meet his Unforgettable soul mate? Or will our heroes just kill a lot of baddies? Tune in to EPISODE THREE and find out!
Saturday, August 29. 2009It's just a phase.
Return with us to Faerun as our Adventuring company delves further into the cave, lose a member of their party, and goes through a transformative period of their lives. Episode 2 of our D&D Podcast is found here.
Saturday, August 15. 2009
Adventuring Company Name To Be ... Posted by The Mad Giggler
in D&D at
15:31
Comments (4) Trackbacks (0) Adventuring Company Name To Be Determined
Fun on Fridays is BACK! In the most exciting way the Homestarmy crew knows how: Dungeons and Dragons! Hear the exciting adventures! Listen to the scintillating conversation! Learn about the deep backstories. It's all here and more in the official Homestarmy D&D podcast! Yay!
We do not yet have all the channels available to listeners of Trek West 5, but you can download the recording of our first session here. Tuesday, June 23. 2009Dungeon MastersDoes this remind you of anyone? I know I sure had some flashbacks to the inter-net-solutions offices. Monday, June 15. 2009West Fest
Official Invites will be made up, but just so everyone can know, and possibly mark their calendars, West Valley City's annual West Fest is about to happen, and since they do a Fireworks show on Saturday, my family and our neighbors take the opportunity to have a nice Block Party.
So Saturday June 27th. Not sure of the time but whenever. Be a nice little Barbecue. Hot Dogs/Hamburgers will be provided, but if you want some other kind of meat bring it and we'll grill it. It's a pot luck so some sort of side dish would be awesome. It'll be in Bubba's back yard. Fireworks usually start around 10:00 ish. Sunday, February 22. 2009
For the non-Facebook crowd Posted by The Mad Giggler
in Group Activities at
05:15
Comment (1) Trackbacks (0) For the non-Facebook crowd
Event Info:
Host: Jon Madsen Type: Party - Movie/TV Night Network: Global Time and Place Start Time: Friday, March 6, 2009 at 9:50pm End Time: Saturday, March 7, 2009 at 1:00am Location: Megaplex 17 at Jordan Commons Street: 9400 S. State City/Town: Sandy, UT Pete's Friend Jon Madsen said, "Hey, I've got my IMAX tickets for Watchmen. I'm sitting on row i, seat 25. Sit with/near me!" TMG said, "I got Row K Seats 23, 22. Right behind him." |
Handy LinksItems of InterestCategoriesBlog AdministrationSyndicate This BlogPowered byTheme dropdownBookmark |